The Generic Browser
The generic browser is where you will find (and add) all of your content in your scenes. Its a powerful tool and has many functionalities, I’ll just be doing a brief overview of the generic browser but theres a lot to play around with and customise in so its best to just dive in and play around with it yourself!
First of all you will need to find where to open the generic browser.. The icon for the generic browser looks like THIS and can be found on the icon bar along the top of the screen.
This should open a window like this:
The Environments tab comes with a lot of Unreal assets that you can freely use and add to your scene to quickly mock-up a level. These are great for playing around in the editor and starting to create some levels. A thing to note is that if the package has a white font then it is fully loaded, if the package is listed in grey it means its not fully loaded. A fully loaded package means that all the content is available, if you wish to use a certain package Right click and select ‘Fully load’, this will hopefully stop any cross package referencing and missing files.
The two boxes above this ‘Shared Collections’ and ‘My collections’ are pretty self explanatory, they are basically customisable features where you can add assets your constantly using into one place for quick accessibility, I personally don’t use these features, but they’re there if you wish to use them.
This is a really useful feature of the generic browser and one which you will use almost always. It is an easy way to access any content quickly (especially useful if you have large packages). You first need to have highlighted which package you wish to search in the packages box (bottom left). If you wish to search the entire UDK content directly then have selected UDK Game – Content for example.
You can then type in the search bar the name of the asset you want and it will narrow the search down. If you are only looking for materials for example, there are tick boxes which you can select to narrow down the search. If you check the materials tap in the middle section it will only bring up materials. The list has the main types of assets you’ll be finding, such as materials and meshes but if you want a type not so commonly used there is a tab called ‘All types’ which will allow you to select decals and animations etc.
There is also a tags feature. I use this feature rarely but if your working on a large game and your assets have been imported and tagged you can select ‘Blue team assets’ or only ‘Outdoor’ assets. This is another great customisable feature of the UDK and is best just to get in and play around with.
This is the main and most used part of the generic browser. All your assets (if selected) will show up in this box. You can double click all the asset types here to open their respective editing modes which we will go in depth about on a later tutorial.
Thats pretty much all you need to know about the content browser to get start with. Like I said, its best to just get in a play around with things, its very hard to break anything so get digging!
A few things to note is that if your using any Epic packages such as HU_Doors for example, never edit the packages and create duplicates if you wish to change something. This will alter how they are in the whole game so its best not to touch these.
Make sure you save your packages. If your package isnt saved a ‘*’ will show next to the name of the package.
If you can’t see any assets, make sure your search bar is clear, you can use the ‘X’ button to clear any text in the box, and make sure your flags are selected on ‘All types’. It can get very frustrating wondering why something isn’t there!