Ether, UDK

Steam Greenlight

Hey guys!

We’ve finally got our game up on Steam Greenlight after a couple of weeks of long hours! If you’re following what we’re doing and like our project please sign in and vote for our game! We’d really apprecaite the support, every vote counts! Also, if you favorite the game it helps us out even more ūüėÄ

http://steamcommunity.com/sharedfiles/filedetails/?id=96424148&searchtext=

Also, be sure to check out the new trailer:

Thanks for all your support so far! Still a long way to go though ūüėÄ

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Ether, UDK, WPG

Ether Teaser Trailer

Hey guys!

We’ve been working hard over at White Paper Games to get out game developed and out! We finally released a teaser trailer for you all to check out (if you havnt done so already!)

We’re putting a lot into this game at the moment so it would be great to hear any feedback you all have!

Also be sure to check out the Ether Game website! I’ll be sure to keep adding more WiP and any other interesting things I come across but for now, back to development! Thanks for following!

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Ether, UDK, Updates

Ether Episode 03 WiP shots

I realised I¬†hadn’t¬†posted much about the design stuff I had been working on recently. I finished this blockmap around a month ago and at the moment we’re testing it and tweaking the gameplay. It’s a pretty basic whitebox (which is how I like them) with UDK assets thrown in there as placeholders. In some parts I added more detail than needed, this helps me to get the feel of the level which is quite important to me.

I generally work off a quick paper design but don’t spend too long on it. I¬†don’t¬†spend too long because I think its only when you get it into the editor that it really comes alive. However, paper design is an important step as it gives you ¬†a good layout and direction and allows you to focus on getting it interesting when you get it into the editor. Generally, people that go straight into editor without basic planning end up having a very linear and¬†repetitive¬†level design which the experience suffers for in the end. Anyway, check them out! Not going too much into the design as we want to keep quite a lot of the rest of the game hidden until you actually play it!

Memory lane.

Schoolhouse and Village

Mining area.

Village continued.

Village continued.

Lady of the Lake.

Testing begins.

Transportation.

Puzzle idea.

Puzzle idea.

Puzzle idea.

So as you can see, a good direction in place, the later shots have static meshes being overlaid on the whitebox. These are assets that we can re-use from the first level from the mining area. This level very much focuses on Jeans past and her memories growing up so some exciting parts of narrative and gameplay in this episode I think.

Next step is to continue testing and tweaking, not the most fun part when you’ve spent a couple of weeks on the same blockmap but an essential step!

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Student Showcase, UDK

UCLAN – 6 week Level Design brief.


So I’m pretty proud of my students at the moment at UCLAN. They worked their asses off for 6 weeks to produce some really awesome stuff. They are way ahead where I was at in my second year of University and I can’t wait to see what they can achieve in their final year. We’re trying to get them at a standard suitable for the top end of the industry which I feel if they keep working as hard as they are doing now they can get a nice junior position at a company. We are teaching Design first, aesthetics second, and with the help of Aaron Foster (Lunar Software) we have got some amazing results. So check them out! This was all done in 6 weeks from concept to design, to arting up the final level along with a video. Keeping in mind these guys have only been using UDK for around 10 weeks now.

If you would like to contact any of them for anything I can pass along a message.


James Caldwell – Synth


Emma Smith – AquaSol


Saija Sipilä РArctic Greenhouse


Jason Ashcroft – Crimson Dawn


Christoph Lehmann – Heist

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Ether, UDK, Updates

Art Update

So here’s another art update. This isn’t the finished art direction for Ether but you can get a better feel for it. Currently we’re working on getting a fully arted chunk of Ether done so that we have a standard to hit for the rest of the game, we can also get feedback on that finished chunk so that we know the finished product will be the best it can be. Enjoy!

A lonely board walk

Silence all around

What was beyond the darkness?

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Ether, UDK

Ether Art Update

“All loose things seem to drift down to the sea, and so did I”. Louis L’Amour

After a lot of hard work, design and planning we can finally reveal to you the first screenshots showcasing the distinct art style of our game in development, Ether. After many different iterations and experimentations of the art style we are extremely happy with the direction our creative artist, Oliver John Farrel has taken. As a studio we feel it complements the exciting world that we are currently creating and the explorative and puzzle based game play that we are striving to create. We wanted to create something that stood out from the crowd and really drew you into the mysterious world of Ether and the secrets that it contains.

“Blue, green, grey, white, or black; smooth, ruffled, or mountainous; that ocean is not silent.” H. P. Lovecraft

I am not going to say much else apart from this and let the images take up the major part of this post, all I can say is that as O.J. continues with the art for Ether he will be keeping a distinct blog showcasing his work which we will reveal as soon as it is ready as well as post updates as and when we can.

“Can ye fathom the ocean, dark and deep, where the mighty waves and the grandeur sweep?” Fanny Crosby

We hope you enjoy what you see and as always comments are always welcome.

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